please give feedback and suggestions
whats up my fellow devfourmians, this will be a devlog for the upcoming game flocket league
see the previous post here: Cool game im making - #6 by foxnoobkite
why did I not post in that one? well post was getting long
ANYWAYS
here are all the updates the game got since the last post
firstly: huge improvement to the physics
the game now has smooth ball physics. before, i used network ownership, but thats only good for the player who has the ownership, now, every player has a client ball, what does that mean? the player now renders the ball and the physics on their screen, which leads to huge improvement for all players.
(sadly i dont have two computers and idk how to run two roblox so i cant show the improvement on video)
secondly: A shop
the game now has a shop, which you can buy daily stickers from, they refresh everyday, so be on the look out for your next favorite sticker! (send me sticker ideas/designs if you want them to be in the game)
now now you can’t buy stickers without some money
thats right, money is in the game!
I am currently workshopping the way players get money, but right now its 10$ per goal (might make it not possible to get money if theres only one player in the game when the game gets an actual playerbase)
Thirdly: NEW CAMERA SETTINGS
the camera can now be switched in 3 modes: FIXED, ZOOMED OUT and ZOOMED IN
the current camera is fixed
zoomed out means the camera now follows the player’s character on the X axis (left and right)
zoomed in means the camera now follows the player on the X and Y axis, while being a bit zoomed in too (good for mobile players)
did i just hear mobile players??
you think I forgot about you guys? I used to be a lowly mobile player myself before getting an actual pc. not like 99% of the roblox playerbase is mobile/tablet players
thats right, the game is now FULLY playable on mobile
yeah thats all, see you next time when I (hopefully) add goal effects or lose my sanity, whichever comes first