So I recently made a topic intruding my new Fluff Puff Character (Fluff Puff is the new official name) Everyone seemed to think it’s cute and after talking with a few people I’ve got a solid idea as to where I’m going to take the project. I felt quite inspired by y’alls comments so I made and animated a doggo following the same style based off of my irl pet pug.
I also made a hat for the main character
To top this post off I’ve created a new type of tree I’m unsure however if I should make the vegetation following a smooth style or a polygon style. If you could leave a reply letting me know which one you think is best that’d be much appreciated!
I personally prefer the polygon style. It fits in more with the blocky characters. By the way, your characters are so cute! I love the animations. Great job!
I think they look very good, but two things could be improved:
1: The Fluff Puff character´s face somewhat rubs me the wrong way.
2: The animations are a bit stiff.
Otherwise, good job!
Wow this is looking great so far from your last post!
Personally, I like the smoothed out tree mode, one thing to try, is maybe put the branch/trunk from the low poly one on the smoothed one, cause I feel it would be a good contrasty feel to balance it out rather than feeling too smooth
For some reason, I can’t seem to see your pet. But I can see the trees! And I like the smooth style best. But to make it a bit smoother, make it one mesh instead of three. It makes a weird jagged line when separated into several parts:
Are those “truffula” trees? The trees look like the ones from the Lorax movie ! I like the animations on the characters a lot. But as WhyIs_AnOrangeOrange said:
1: The Fluff Puff character´s face somewhat rubs me the wrong way.
I feel the exact same way, but overall good job, better than what I can do right now.
Quote of the day:
John 3:16, For God so loved the world, as to give his only begotten Son; that whosoever believeth in him, may not perish, but may have life everlasting.