Issue Description
When creating new GUI objects (e.g., TextLabel), the fonts in the Font dropdown property sometimes appear and sometimes do not. This inconsistent behavior makes it difficult to reliably select a font. Previous reports noted that fonts were missing entirely, but they appear randomly after repeated interactions.
Related reports for reference:
- Installed fonts failing to appear in font selector
- New fonts aren’t appearing in the fonts property
- Fonts missing from properties even when installed
Reproduction Steps
- Open a Roblox Studio project.
- Create a ScreenGui and add a TextLabel.
- Open the Font dropdown in the TextLabel properties.
- If the full font list doesn’t appear, create another TextLabel.
- Click the Font dropdown repeatedly and scroll through the list for each new TextLabel.
- Observe whether the fonts appear or disappear at random.
Expected Behavior
The Font dropdown should consistently display all available fonts when creating a new GuiObject or interacting with existing ones.
Visual Aids: