The inventory page is also affected by this bug, it loads for a minute before saying no results, it seems like it can’t tell what fonts you have installed due to this.
I was trying to delete the font from my inventory and then add it back, but it seems like there is no way to remove fonts from your inventory. I originally thought it could solve the problem…
Utilize the Command Line (while editing, not while testing), and paste in this
local textLabel = (path to your textlabel [ex: Game.Workspace.Part.TextLabel]) Font.fromId(id)
Here is a list of some of the IDs:
Silkscreen: 12187371840
Italianno: 12187374273
Mulish: 12187372629
Barrio: 12187371991
PT Serif: 12187606624
Codystar: 12187363887
You can find the other IDs yourself by selecting the font in the toolbox and clicking the breadcrumbs, then copy ID and put it where the ID should be.
Genuinely dissapointing roblox hasnt fixed this themselves yet, but this works and that is good.
Hi, we are currently looking into the issue, but could not get a very stable repro. Do you guys mind posting about the result of when going to the toolbox - my fonts page and share the display result of that? Thanks.