Fonts missing from properties even when installed

Most fonts have gone missing from the FontFace property on UI elements. They were there previously, but as of today they have disappeared.


This happens in all games, with or without plugins. Reinstalling studio hasn’t fixed the issue either. This is all on Windows 11.

Thank you :slight_smile:

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Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.

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Any update, this is still an issue for me, started today

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This has been going on for me for a very long time as well - no fix yet other than playing around with it until they show up for a few minutes

The inventory page is also affected by this bug, it loads for a minute before saying no results, it seems like it can’t tell what fonts you have installed due to this.

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I was trying to delete the font from my inventory and then add it back, but it seems like there is no way to remove fonts from your inventory. I originally thought it could solve the problem…

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Still experiencing this issue, any updates here?

Any updates on this issue? im still experiencing it

Very much so. I even installed a plugin to give me the list, but nothing new shows…

We need an update on this, as it is pretty crucial to everyone.

Bumping this topic because it hasn’t been resolved

Is anyone else experiencing the same issue?
It’s getting pretty annoying not being able to use any of the other fonts…

I’m also on Windows 11 as well, but this did NOT start happening immediately after I upgraded.

Same issue, installed fonts don’t appear in My Fonts in toolbox, and they do not appear when editing FontFace on TextLabels or other text objects.

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Can we please get an update. This is still a constant issue

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Experiencing this on Windows 10 as well, so don’t think it’s os-related. Anyone have a workaround to access the fonts?

You might be able to change it using the console?

I know there is a way to do it with the command line, let me see if I can find it.

Utilize the Command Line (while editing, not while testing), and paste in this

local textLabel = (path to your textlabel [ex: Game.Workspace.Part.TextLabel]) Font.fromId(id)
Here is a list of some of the IDs:
Silkscreen: 12187371840
Italianno: 12187374273
Mulish: 12187372629
Barrio: 12187371991
PT Serif: 12187606624
Codystar: 12187363887

You can find the other IDs yourself by selecting the font in the toolbox and clicking the breadcrumbs, then copy ID and put it where the ID should be.
Genuinely dissapointing roblox hasnt fixed this themselves yet, but this works and that is good.

Hope this helps!

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Yeah, this is a temporary way that works, but it is a bit hacky…

If only someone could make a plugin

Hi, we are currently looking into the issue, but could not get a very stable repro. Do you guys mind posting about the result of when going to the toolbox - my fonts page and share the display result of that? Thanks.

Is this repro stable and possible to replicate?

Let me double check if this repro still work.

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