I was going to make a new thread for this, but I’ll piggyback off of this one. Consider this a bump.
Joint Instances should break when given a stress threshold
It is currently impossible to build structures or environments that break when under enough stress.
The inability to have joints of all types break when external forces are applied to either part in the joint has been an large, unfulfilled need from our physics sandbox ever since the Glue surface joint was removed.
Currently the only way to sort-of do this today is to rely on the break-joints behavior of explosions, but I dont think that applies to any of the scenarios Ive lied out below.
If Roblox is able to address this issue, we would all be able to create physically responsive situations.
We’d be able to drive large, heavy tractors slowly on top of a wood fence, breaking it as we drove through. The same fence would break when directly hit with a sports car only if it was going fast enough.
Elevators that exceed weight capacity limits could have all of their redundant fail-safes fail as it’s cargo plummets to the center of the earth.
Hitching a trailer full of lumber to a truck could break on a number of condition: perhaps we were hit by another truck at a high speed which snapped the trailer off of our truck. Or perhaps we’re going up a steep hill and the combined weight of our wood is just too much for the trailer hitch to handle.
A chandelier’s rope is cut and when it reaches impact with the ground, the it shatters into tiny bits of chandelier.