Hmm, that’s odd, are you sure you have the latest studio update? The (Skinned Mesh Not Support) will only pop up if it was unable to find any triangles for a Mesh.
I’m also getting this same bug for every mesh / non base-part.
Plugin is updated, studio is updated, beta features enabled.
Output spams " Asset XXXX is not owned by logged in user " where XXXX is the AssetID of a mesh.
So, maybe you can’t read triangle count without owning the mesh anymore…?
Unfortunately, you’d be right. Here is a link to the post where I talk about why permissions should not be applied to plugins:
Im on the newest update now it has started working however still does it every once in a while, or sometimes it would only count half of the model and not all of it
Yea it seems to be a permissions issue with the new beta change, on my own game I’m able to scan all the meshes, but the @PasantoThrime even though he published the assets are unable to see them
It’s unfortunate that Roblox’s recent permissions update to the EditableMesh and EditableImage APIs have currently left this plugin largely gutted, a huge use case this had was finding unoptimized meshes.