1:
This is the equivalent of bombing world heritage sites and detouring tourists to somewhere else like a shopping center.
What happened in those places is history and helped shape the platform it is today. Completely locking it away from all public is ignoring and debasing the creators who gave the early sustentation the platform needed.
I reckon that I would come to Roblox everyday to play these classics and that is most likely what has kept me here for so long (and turned me into a developer). I would probably be dwelling with Unity, Unreal, Game Maker or even nothing at all today if these games were not there - and many developers here from circa 2010 can relate.
Yes, I have certain feelings regarding these games. I do not think they should be degraded to insignificant annoyances in favor of reason as said above by a few people. But the point here is much wider than simply “nostalgia”.
We write and read historical documents to understand how the status quo is laid.
We preserve historial sites to see what influence it has on this day.
We take photographs and selfies to record on a later date how that day was important to us.
We save our old Roblox places and sometimes check them out to see what we were doing when we were young.
And now, in no way accessible or viewable.
The proposal above suggesting friends-only servers is nice and definitely better than chopping the games off.
2:
This quick-N-dirty solution1 is subjugating the real issue - that EE is still a thing. I see this change as a forecast that you are going to remove the mode definitely in the near future, which is a good thing, but this transition is just awful. It is brutal and it is not going to change the creators’ minds.
The wiki has articles explaining what non-EM is, its benefits, sure - I will give you that, but let us look at an excerpt from it:
In order to understand Experimental Mode it is important to first understand the Roblox network model.
Roblox uses what is called client-server architecture.
This is a structure where player devices (called clients) are all connected to a Roblox computer (called the server).
The server makes sure that every client gets a copy of the game world when the client connects to the server.
It also sends regular messages to the clients to let them know when anything changes in the world.
This makes it so all players stay in sync and see the same game state as everyone else.
We understand it because we know what FE does. But what for beginning, 13-14 year old developers? Would they understand it? architecture? player devices? game state? what the is all of this?!
The current guides we have on the matter are not beginner-friendly. I have pointed many friends I taught Lua to to the wiki but they would just reply to me saying “I didn’t understand anything the wiki said. I want you to teach me instead.” It is abysmal. The quality of the articles is superb, but readability is… ehh…
Without understanding the wiki, let us see how the new players see FE x EM:
This is something that needs to be improved upon. The wiki is suffering from what I call the “wikipedia syndrome”: people do not understand a word, but they still Ctrl-C + Ctrl-V the code snippets (to their unfortunate detriment).
If you convert the games but not the developers, we are going to see a major decline in their number for the upcoming future.
^ 1:
This has happened before, such as in:
https://devforum.roblox.com/t/server-list-update/42744 (thankfully got reverted);
https://devforum.roblox.com/t/changes-to-thumbnail-icon-system/33289;
removing comments from games and official items…