It looks really great, but I’m afraid it’s not that practical yet. I think one thing that would really make me want to use it is the ability to desaturate the colors from the skybox or perhaps use a different skybox than the one actually shown.
I want a nice blue sky but I don’t really want everything tinted blue, you know? I know it’s not exactly in Roblox’s typical design philosophy, but some more control over this would really augment its usefulness.
Another idea would be to have a specific color property called maybe Lighting.EnvironmentColor and a number property maybe called Lighting.EnvironmentColorFraction and then you’d calculate the color from the skybox like lerp(skyboxColor, environmentColor, environmentColorFraction) in the shader. Just a thought.
EDIT: Here’s an example of what I mean:
Maybe it’s just a matter of playing with the specular intensity for certain materials like wood, but the Fresnel term kinda makes that pointless. For now, I’ll just turn down the specular scale since this game doesn’t really use metal anyway. But in general, this new stuff makes metal look so damn good that it’d a shame not to use it.
Hmm… I’ll have a look when I have time.
There’s a lot of custom stuff behind the lighting, etc.
I never knew roblox would come to this! It looks so realistic! I’m gonna try it out soon.
“Phil Swift here with Flex Graphics!”
Honestly Roblox’s graphics are increasing so much. No doubt Roblox will become GTA 5 in terms of graphics in the future. Wait till Roblox makes us get the latest gaming rigs to play at max graphics in a few years.
I have published a HD Skybox here (imported from HDRI haven from 16K, rendered in blender at 4k per image and edited) that works quite well with this update with a greyscaled ground. Don’t have images of anything in it but the sky looks like this. I’d recommend increasing the ambient a little bit and using diffuse and specular scale 1.
Looks great.
Out of curiosity, do you guys have any plans of adding the ability to enhance the appearance of textured mesh parts? What do I mean by that? I have a custom bowling ball mesh, with plenty of textures I wrap around on it. I would literally go crazy if at some point I could enhance the shininess of how that ball looks. That’d be absolutely outstanding
Custom material is expected next FiB update so you can have roughness maps when that happens
to be honest this is actually looking good and its unbeilevable how realistic roblox is starting to become.
Any news or timeline for phase 3?
Is the 2020 Roadmap expected to be featured after the 2019 features are finished?
Is this what i need on my game! It looks so cool!
Im not entirely sure, I do know my device is from 2010, and its just slightly frustrating because I know its not specifically an IOS thing as I can see sun rays and shadow mapping and these changes just fine on my Phone.
I’ve been using this so much since it released, the future is truly bright. Also very glad that it works with a good amount of materials.
Roblox is definitely evolving. The games are getting more and more realistic with the release of more and more Roblox updates.
This will come in handy when you are working on a club or a Role-play type game. This may even look really good on a simulator.
Just playing around
Is it planned to give us more flexibility with this? Currently 90% of skyboxes make my game blue, and fixing it makes my project look too bright or just plain bad. Ideally, this would be independant of the skybox color.
Some skies just aren’t usable.