This is amazing!
I’m not sure if the pictures you posted are referring to beams not working as well haha. Nonetheless damn does phase 3 look nice. I’d argue in a lot of areas phase 3 looks better than default Unity lighting in a lot of ways if even a little effort is put forth into the visual design.
The OP stated that Direct3D11 supported it(DX11).
What do you mean finally? We’ve had some great lighting with shadowmap, this just makes it that much better.
I turned it on in my place, and I noticed a few of the following issues:
Geometric grass is rendered completely black.
I’m sure this is just temporary, and is currently recognized by the Roblox staff. On the other hand, a few of my SurfaceGuis are darker than they should be.
Another strange thing that I noticed was with the Cloth material in particular, and with the water material. Cloth parts are extremely glowy-looking, almost looking like they’ve been dipped in frosting like they’re glazed donuts. Water, on the other hand, is completely black apart from a bit of reflection, regardless of how bright overhead lights are.
Other than that, this is amazing, especially considering what Roblox used to look like eight years ago. I love it.
This is amazing and I’ve been waiting for this to come into beta!
Here are some pictures from a small showcase build I’ve started:
EDIT: SurfaceLights seem to be causing this.
I’m getting some weird graphical glitches when enabling this feature.
Video 1:
Video 2:
I’m using the latest Nvidia drivers that were released earlier today, not sure if that’s what could be causing it.
Yay, there’s an official beta out now; the things I can make with this is astounding! Roblox games are going to achieve another level of realism, thanks for this!
When released, will this be kept as a third & separate lighting option as it is now (“Shadow Map”, “Future”, etc), or will this replace Shadow Map & Voxel / be incorporated within those two lighting options?
[Edit]
Just thought I would add a few more screenshots of this new lighting, don’t mind me
Just…Just… AMAZING! I’m VERY impressed!
Lights are just shining through walls in my place.
Do anyone have any values for wall thickness? Or does the new lights not seem to respect walls anymore?
This is due to the thickness of your walls. Roblox lighting currently uses a voxel based system. It’s mainly that a voxel can or can’t be lit. Turning on shadows for your lights will technically now fix this, but, that also means you get shadow lighting. If that’s what you want, go for it, but, just be careful with how much you use.
ok so after playing with it a bit, i found some flaws. Point light seems to be the only light source to cast shadows, I’m not sure if this is intentional though. I personally use surface lights a lot more, however this new point light looks just as good but better.
Shadows, if i have the softness to 0 or really low, its very jagged on angles. at least for me it is, and i have it on max graphic setting in studio.
Secondly Surface Appearance is that intentionally only able to be parented to mesh parts, because in that PBR beta you can put it on parts. PBR is what I was wanting to play more with and incorporate in my build project.
im sure these where already brought up but I thought I’d mention it too.
No i don’t. I did test it outside of fib 3 in the test studio (studio mod), but not in the current one with the fib 3 beta.
Indeed it is bright. looks amazing.
The difference is huge! I feel that especially horror games and showcases are going to benefit from this update a lot. It looks amazing & I can’t wait to test it out! Thank you Roblox!