Future Is Bright: Phase 3 - Studio Beta

Alright, Thanks for telling me!

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Just a fun before and after :slight_smile:

Before:


After:

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In love with this update, it can make almost any build stunning.

With future

ShadowMap

Quick update:
Set Future as lighting on one of my showcases and I’m in love:

Edit 2:
Wow

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What do you mean by custom materials (since we already have textures)? Do you mean materials that react differently to lighting?

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PBR materials, basically. (30 chars)

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Just amazing.

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Now that things have been polished up a bit, lighting is amazing! Now to wait for surface appearance to hopefully support displacement maps and opacity maps so that I can keep the tri count to 9 or 12 per part.

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Metal is macOS-native. You will not notice anything at all switching to Metal on Windows, because it will just say “oop, no metal, let me just use Direct3D instead”

Ah, alright. I don’t think I can use Direct3D11 as well, so I guess I’m unable to use Future.

What are your computer specs then? Because any Walmart brand computer can use it.

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Processor: Intel(R) Core™2 Duo CPU E8500 @ 3.16GHz
Video Card: ATI Radeon HD 4600 Series
RAM: 4.0 GB
OS: Windows 7

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Your graphic card is very old particularly, thus the highest DirectX support is 10.1, which ROBLOX doesn’t have the option.

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we do support 10.1 but fib3 beta doesn’t. but release most likely will support everything that is 10+

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Then why it isn’t listed in the option? I’m confused.

This update is amazing! Can’t wait to use it!!

How did you make that? With a beam?

(Lighting turned up for demonstration)
Yea this really is a problem. That property would incredibly helpful to get rid of these ugly shadows under and around my lanterns.

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You could turn off CastShadow on the lantern parts.

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Is there any reason the CastShadow property of BaseParts doesn’t suit your needs here?

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So, was Roblox using Gouraud shading for light sources before this? And this is phong or blinn-phong etc?