Future Is Bright: Phase 3 - Studio Beta

Your update did not address the ability to disable speculars highlighting on lights. Is this planned?

3 Likes

its called lens flare :slight_smile:

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Oh my gosh. This looks like a render!

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PBR materials are in Studio beta.


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i’ve heard that using marble works better with textures over it but they’re probably going to get that fixed in a later update because you shouldn’t have to use marble texture to use fib

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Is that the apollo lunar lander you made?! that is impressive!

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Who is amazed by the magic of the new Future Lighting?

  • Me, it looks amazing! :+1:
  • Nah, doesn’t look nice :-1:

0 voters

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What would the old plastic glare count as, which I do soon want a way to somehow recreate?
image

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Yeahhhh but marble wouldn’t exactly work for my case and anyway that’s really just a bandaid fix, I hope they just make it a toggleable (I know that’s not a word lol) feature for each light so we can have only certain lights cast shadows and highlights while still being able to use legacy lights.

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Hi sorry for asking but could you give some reasons of why you think Voxel is better than ShadowMap ? I’m making a game and I would like to know the pros and cons of the technologies :sweat_smile:

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Which lighting did you use on your games?

  • Compatibility
  • Voxel
  • ShadowMap
  • FiB 3

0 voters

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2008:
Other big studios: You’re just a cartoon lego building platform for babies, hahaha.
Roblox: We’re not, you’ll see!

2020:
Other big studios: Hey, we would like to move to roblox now because you look like a free Unreal Engine
Roblox: But you said we were a “lego building game for babies”
Other big studios: We regret that now, just please let us take over…
Roblox and other indie developers: Ain’t happening.

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I’ve run this in studio and I have to say. This looks amazing. Going to starter place and running a day and night cycle its just magical.

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Yes sir! Its part of a project to honor an old friend leaving the platform, along with that quickly approaching famous date. I’m planning on making a post about progress later on.

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Thats great, I have never seen the point in specular maps anyway whenever working in blender, it’s unrealistic imo.

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I’m probably stupid for not knowing this, but what’s a specular map? I know a normal map is for the direction of the surface (and therefore how light is reflected when it hits the material, which affects highlights), but I’ve never heard of a specular map.

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Loving how this looks so far!

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This update looks fantastic


Game is Forever Subway.
Updated:

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A beautiful sunrise :sunrise:

Beautiful Fireplace

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Me too! I love the lighting on the plants along with the lanterns! :smile:

2 Likes