While working on a game, I came across this glitch that I remember has been in the Future Engine for quite some time. I use Attachments a lot for positioning, and when you insert an Attachment into a part, followed by a SurfaceLight in the Attachment, and then increase the Angle beyond 117, the shadows stop rendering correctly, and some glitched shadows appear.
This issue only occurs with SurfaceLights that are inside an Attachment.
Hi @Pharao13! Thanks for reporting this issue. Would it be possible to get a simple placefile that reproduces this problem, please? That would help our engineering team narrow down the issue.