Future Lighting: "SurfaceLight" Shadows Glitching

Hello there, its me again.

While working on a game, I came across this glitch that I remember has been in the Future Engine for quite some time. I use Attachments a lot for positioning, and when you insert an Attachment into a part, followed by a SurfaceLight in the Attachment, and then increase the Angle beyond 117, the shadows stop rendering correctly, and some glitched shadows appear.

This issue only occurs with SurfaceLights that are inside an Attachment.

Angle: 117

Angle: over 117

Expected behavior

It should behave normal like it would be in the part without a Attachment.

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This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and will come back as soon as we have updates!

Thanks for flagging!

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Hi @Pharao13! Thanks for reporting this issue. Would it be possible to get a simple placefile that reproduces this problem, please? That would help our engineering team narrow down the issue.

How to reproduce that:

Here is the placefile

SurfaceLight Shadow Glitch Demo.rbxl (54,9 KB)

Please could this issue get looked into too? Surface Light 'Godray' Artifact - #3 by LvieReal
It prevents me from using future lighting in my games