I genuinely liked the overall aesthetic of the maps, especially the first two rooms (before shock). Only reason I docked a point is because the detailing on the rooms could be improved, but thats just nitpicking.
Gameplay (7/10):
I’m not sure if Shock Therapy was supposed to be playable, but I wasn’t able to get past it at all. The parkour is pretty simple and the last rotating piece is a bit too slow for my taste. Personally, I’d make the first parkour a bit longer and use the soundtrack to emphasize pressure (which the clock ticks do well), while adding random shakes and explosions as the timer gets closer to 0.
Also, this is my opinion but I think the instructions should be on a UI or voiced over. The TVs are an awesome aesthetic but I think they should cosmetic on the side, with the UI being the main source of information.
I suggest adding badges, gamepasses, and maybe some dev products. The game has an icon, but not a thumbnail. I’ve never played these type of games. A tutorial would be nice.
Hey! thanks for the reply and feedback! I will defiantly use them. Shock treatment was also intentionally broken because I have not finished that section yet.