causes the head to be dislocated and not placed on the neck in studio like this:
When you view it from the server/client-side from testing in studio as well on the roblox client, it looks normal. I’ve tried restarting studio but that doesn’t fix anything and this happens on plugins as well as code that is added to the workspace on studio. Because of this issue, I can’t copy and paste these accessories.
It happens sometimes, not all the time, though.
System: HP Windows 10
Roblox studio version: 0.459.2.415937 (64-bit)
Reproduction: Happens 50-70% of the time depending on which avatar you are loading.
Steps:
Copy and paste this code into a script: game.Players:CreateHumanoidModelFromUserId(753337413).Parent = game.Workspace
Copy the generated avatar while in play mode and paste it into the workspace while in edit mode, not in play-mode.
I’ve tried reproing this in play mode and edit mode using Players:CreateHumanoidModelFromUserId() with the user id you gave and also one other user id, and I can’t see any problems. Do you have a user id which you know can currently repro this issue?
The ID I used was 753337413 , I wonder if the update on studio has fixed this, I wouldn’t know and won’t be able to do anything to check until the end of the week.
Hi, I may have a solution to this issue, but since I don’t carry enough experience, I can’t guarantee what I’m gonna say is gonna work.
Perhaps we can try to rewrite or add a line of code that make’s sure that the anchor points and joint’s in the humanoid is in the correct place. Perhaps a repeat-until loop?
This problem is also bugging me and another dev friend (Javest07) and it’s quite a pain to place the head in the right place.