Global Ever-Changing Values Across Servers

Hi, I couldn’t find an example similar to what I am looking to accomplish so I am asking here:

Is it possible to save a value in a way that across all servers is the exact same?

To give further explanation, I envision it like a specific value is stored within the game itself and when it changes, it sends an update to all game instances automatically.

Yes, I’d suggest using an outside source, like Firebase to achieve this because what you can do is make it do that if there’s a value, it’ll see what the value is across all servers.

This type of post has been posted many times. Please use the search bar before posting duplicate topics.

Regardless, yes it’s possible because it’s been done before. How? Well, you need to use a combination of Roblox’s HttpService and a database. Now, what are databases? Well databases are powerful tools that allow you to store data.

The benefits is that you may have more storage or better request rates. The downside that it usually costs money.

So what do I do? Well, you can either purchase a database for a monthly fee OR you can go hacky with it. A few options that have been mentioned fairly often on the DevForum is google spreadsheets, Firebase like @WooleyWool mentioned as well as Trello for a very hacky solution.

Obviously, If you want a serious project (front page) you shouldn’t have a hacky solution, rather, you should get an actual database.

You can find more information below:

Feel free to use the search bar to find more information.

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