Gods’ Domain, Update 1.0.1
Last Update: Gods' Domain - Public Update Log 1.0.0
Next Update: Gods' Domain - Public Update Log 1.0.2
Symbols meaning
[*]
- Bug fix
[+]
- New feature
[-]
- Removed feature
[\]
- Comment
[+]
Rewrote foliage’s wind shake to become slightly more performant
[+]
Wind shake is only enabled after graphics level 5
[+]
Light flicker is only enabled after graphics level 5
[+]
Reverb SFX is only enabled after graphics level 7
[+]
Ocean updates slower at graphics level 4, even slower on 2
[+]
Ocean is only rendered where it needs to be - I.e if you are in a town, it will no longer bother rendering the ocean to save performance
[+]
Added new ocean region new Evindel Port, where waves are more calm
[+]
Frost's Domain
(Tundra region) has been renamed to Asmur's Maw
[\]
For context, Asmur is a demon in (the game’s) folklore, so Asmur's Maw
would be calling this place as devil’s den, due to how extreme the temperature in this tundra is.
[+]
Changed description of Frost's Domain
(now Asmur's Maw
) to A vitriolic folk hide in this ice-bound hell.
for (secret) lore-related reasons.
[+]
Renamed description of Evindel
to The northern city of trade.
- subject to change, I still don’t really like this description.
[+]
Renamed description of High Evindel
to The upper echelons of the city, convened for nobles.
- also subject to change.
[+]
Raised day brightness of Evindel
and High Evindel
from 3
to 5
.
[*]
Rain freezing
[*]
Combat
[*]
Light flicker effect not working on lanterns