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A lot of internal rewrites for future plans and updates!
- Added
/set
command, which updates values in absolute terms instead of relative to the current value
- Added weapon trails back
- Added ‘limited mana’ functionality, which limits the amount of mana you can use/gain. Not officially used in any spells yet
- Added
limitedmana
command to give, set or remove your limited mana
- Added slight jump cooldown to let jumping animation play properly
- Added visual animation for when you top running and instantly idle, to add smoother transition from running to idling. Animation is made by me (Pyseph), and as such is placeholder until we find better animators
- Jumping while in water flings you slightly out of it to help get out
- Animations have been moved to a centralized asset folder to save memory
- Rapier class has been removed, and will be superseded by upcoming broadsword, daggers, and faeblades weapon classes.
- Stamina has been completely removed, and will no longer be used in-game.
- Swimming has been mostly fixed, though the lack of a proper swimming animation makes it look bad
- Jumping while running resets run animation
- Issues with weapon switching
- When aiming at the sky you will always hit yourself with blaze spell
- GMO bush
- While moving a slot, your equipped item will activate any time you click a binded key
- Equipping spell A then switching to spell B doesn’t allow you to use spell B
- casting spell, unequipping slot, and casting spell during cooldown will visually reset client-side cooldown timer
- Unable to select spell slot with mouse click
- Running then trying to climb will kick you off the wall
- Hotbar cooldown reset but doesn’t fire spell when doing a specific action
- After casting spell and immediately jumping, no animations play until you hit the ground
- Weapons are removed upon death
- GettingUp state does not stop spellcast
- When casting Minor Blaze, there’s a split window where you can rotate
- Misc. bugs with equipping and unequipping hotbar items