Gods’ Domain, Update 1.6.0
Last Update: Gods' Domain - Public Update Log 1.5.0
Next Update: Gods' Domain - Public Update Log 1.7.0
Symbols meaning
[*]
- Bug fix / other
[+]
- New feature
[-]
- Removed feature
[\]
- Comment
Versioning: MAJOR.MINOR.PATCH
[+]
Raised ocean update speed for less choppiness
[+]
SpellInformation
now has the same data structure as WeaponInformation
[+]
Debug commands now work with any casing. Also added more aliases for commands
[+]
Client requests for inventory & backpack data instead of server sending it upon spawn
[+]
The punching dummy at spawn now has infinite HP
[+]
Hitboxes are now more memory performant
[+]
Rewrote typer writer module for performance. It now uses a pool to cache TextLabel
objects
[+]
Rewritten server state system
[*]
Walk animation abruptly stops with default idling animation
[*]
Too much knockback upon reset
[*]
damaging person only shows FX to the person who hit
[*]
Backpack character becomes limbless on death
[*]
Climbing very close to the ground causes you unable to go back up
[*]
Jumping while running cancels jumping animation prematurely
[*]
Pressing jump button whilst jumping resets jumping animation
[*]
Unable to hear ambiance upon reset
[*]
Sprinting has weapon SFX upon respawn
[*]
Resetting then spam-climbing sometimes causes sprint to not update walkspeed [UNABLE TO REPRODUCE]
[*]
Can’t climb after resetting
[*]
Climbing after going into GettingUp state breaks running until you climb again
[*]
Weapon hitbox inaccuracies [still looking into it]
[*]
Walking animation is delayed after greatsword M1
[*]
Taking fall damage after resetting decouples camera from character [ENGINE BUG]
[*]
Health is not set to 0 when resetting
[*]
Backpack breaks upon respawn
[*]
Inventory errors upon reset
[*]
Server now makes sure to check if player is dead when attacking
[*]
Spells couldn’t damage
[*]
Debug commands errored
[*]
Combo cooldown does not take into account for cooldown for different attack type or weapon
[*]
Moving weapon in and out of backpack twice causes UI error
[*]
running makes weapon run SFX when the weapons aren’t equipped
[*]
Jumping as you hit the ground disables run and breaks animations
[*]
Unable to climb at a specific camera angle
[*]
Resetting while Evindel theme plays causes it to stack for a moment
[*]
You lose spells if you put them in your backpack & die
[*]
Moving spell from backpack to inventory does not remove spell from backpack UI
[*]
Errors when putting spells in or out of backpack
[*]
Resetting also caused others to reset (oops…)
[*]
Inventory slot drag is now more intuitive and less buggy
[*]
Noclip anticheat