Gods’ Domain, Update 1.7.0
Last Update: Gods' Domain - Public Update Log 1.6.0
Next Update: Gods' Domain - Public Update Log 1.8.0
Symbols meaning
[*]
- Bug fix / other
[+]
- New feature
[-]
- Removed feature
[\]
- Comment
Versioning: MAJOR.MINOR.PATCH
[+]
Rewritten climb handler
[+]
Updated main game map
[+]
Added Evindel Port region
[+]
Rewritten damage VFX to use a client-authorative model, without waiting on server
[+]
Lanterns update their brightness depending on time of day
[+]
Added two additional debug commands: /ragdoll add
and /ragdoll remove
[+]
Smoother interpolation between walls when climbing
[+]
Client now initiates the hitbox on its own accord without waiting for
server command for smoothness
[+]
Implemented circular-buffer based backtracking system to verify Instance hit
[+]
Unit test for RectGrid
module
[+]
Climb handler is more performant
[+]
Created a workflow to automatically port map from one studio place into another
[+]
Parallelized ocean code to make use of multi-core CPUs
[+]
AnimationNetwork
now works with Animation::AdjustSpeed
[+]
More accurate cooldowns
[+]
Switched to table.freeze
to keep source of truth within modules as immutable
[+]
Upgraded speed anticheat further
[-]
Removed realistic light-flickering, as it caused too great performance implications without much visible effect
[*]
Greatsword cannot hit from some angles
[*]
Spell aim is off when aiming at players or invisible objects
[*]
Rapier sometimes does double damage or no damage, especially when hitting at an angle
[*]
Climbing on corners makes player shake
[*]
Inventory slot input bug
[*]
Glitchy walk animation
[*]
Region information for Blistered Peaks is delayed
[*]
Switching between Evindel and another region fast would break ambient music
[*]
Walking SFX when ragdolled
[*]
Jump anti-cheat false positive
[*]
Fully fixed hitboxes
[*]
Jumping while punching gives fall animation upon landing
[*]
Running speed is the same as walking speed for a few seconds as well as walking speed is running speed after running
[*]
Attempting to climb whilst ragdolling makes you fly up
[*]
Delayed hitreg on weapons
[*]
Wind FX not running
[*]
Dummy does not have infinite HP
[*]
Unable to damage
[*]
Animations are more “snap”-y
[*]
Second punch attack does no damage
[*]
Client spells are now stored separately to make sure they load in for when the client joins