Gods' Domain - Public Update Log 1.7.0

Gods’ Domain, Update 1.7.0


Last Update: Gods' Domain - Public Update Log 1.6.0
Next Update: Gods' Domain - Public Update Log 1.8.0

Symbols meaning

[*] - Bug fix / other
[+] - New feature
[-] - Removed feature
[\] - Comment
Versioning: MAJOR.MINOR.PATCH

[+] Rewritten climb handler
[+] Updated main game map
[+] Added Evindel Port region
[+] Rewritten damage VFX to use a client-authorative model, without waiting on server
[+] Lanterns update their brightness depending on time of day
[+] Added two additional debug commands: /ragdoll add and /ragdoll remove
[+] Smoother interpolation between walls when climbing
[+] Client now initiates the hitbox on its own accord without waiting for
server command for smoothness
[+] Implemented circular-buffer based backtracking system to verify Instance hit
[+] Unit test for RectGrid module
[+] Climb handler is more performant
[+] Created a workflow to automatically port map from one studio place into another
[+] Parallelized ocean code to make use of multi-core CPUs
[+] AnimationNetwork now works with Animation::AdjustSpeed
[+] More accurate cooldowns
[+] Switched to table.freeze to keep source of truth within modules as immutable
[+] Upgraded speed anticheat further

[-] Removed realistic light-flickering, as it caused too great performance implications without much visible effect

[*] Greatsword cannot hit from some angles
[*] Spell aim is off when aiming at players or invisible objects
[*] Rapier sometimes does double damage or no damage, especially when hitting at an angle
[*] Climbing on corners makes player shake
[*] Inventory slot input bug
[*] Glitchy walk animation
[*] Region information for Blistered Peaks is delayed
[*] Switching between Evindel and another region fast would break ambient music
[*] Walking SFX when ragdolled
[*] Jump anti-cheat false positive
[*] Fully fixed hitboxes
[*] Jumping while punching gives fall animation upon landing
[*] Running speed is the same as walking speed for a few seconds as well as walking speed is running speed after running
[*] Attempting to climb whilst ragdolling makes you fly up
[*] Delayed hitreg on weapons
[*] Wind FX not running
[*] Dummy does not have infinite HP
[*] Unable to damage
[*] Animations are more “snap”-y
[*] Second punch attack does no damage
[*] Client spells are now stored separately to make sure they load in for when the client joins

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