I made a GPS system with a cool navigation Visual, Same System can be used of Self-Drive Cars as a Guidance.
Demo is free, you can get the model in the disc of the video
Just in case
it choose new path based on Position and Distance
I made a GPS system with a cool navigation Visual, Same System can be used of Self-Drive Cars as a Guidance.
Demo is free, you can get the model in the disc of the video
Just in case
it choose new path based on Position and Distance
It’s great but the only Issue I’m having is it doesn’t like to do big maps.
are you talking about map render?
Yeah, It doesn’t render big maps. What I have done in the past is render like 2300 studs Infront of the player and unrendered the same behind the player when they moving.
Woah! This is absolutely amazing and underrated.
Only issue I encountered was that in games with big maps sometimes the minimap doesn’t load and its just gray, but works fabulous for smaller games. Absolute gold!
what size map does it not work on? meaning when does it start not working?
thanks
For me it stops working after the player has moved roughly 1k studs,
Is there code that has a starting point? Relative to the posts about it not rendering after 1k studs?
So I found a problem @GetFreeModel1. You must have StreamingEnabled off for it to work, but I also found another problem sorry, some trees don’t render because the leaves are decals not meshes and ect.
Just increase the waiting time so that the map can load and then be cloned in the viewUI
If the map is too big put the waiting time to 10 seconds
Is it possible to make it rectangular? Because i tried and it doesn’t seems to work
yeah but you need to go in script and change the frame size part, to make sure the view frame doesn’t get force into that basic size
Why did you take this person’s work without crediting them?
drewbluewasabi (2023)
GetFreeModel1 (2024):
It’s literally their module and they even have a website documentation listed.
Very nasty of you to claim that it’s yours without crediting the person.