Granting audio access to game doesn't work

Turns out that processing date is TOO LONG and i’m still not able to give permission to my game for another account

However old sounds are available to share

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So like, with this:

It’s really unfortunate that you have 50,000 sound objects, as that would take an extremely long time to compile. And it’s really unfortunate that you’d have to make all these audios public to use them elsewhere. I’m terribly sorry about that.

I found 2 solutions so far for automatic grants for audio in bulk.

  1. You can add a ton of audio objects and then add Sound Ids to them individually. If you have a big set of these objects together, you can copy these objects over to any other game and it’ll grant the audio permissions automatically.
  2. Another solution I found is, if I added the Sound Ids in a script, it was recognized in the Audio View plugin. Maybe it would authorize if the Sound Ids were found in scripts. I am not entirely sure about that though. If you have an existing script or set of scripts that make use of sounds, it may be possible to just copy the scripts around to different games if that is the case.

I hope this helps your team and insight on how to automatically bulk grant audio to games.

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For anyone else looking for information on this. We have now learned officially that this is incorrect.

The group you upload audio to is irrelevant to the permission system. The only thing that matters is the explicit universe permissions you set.

I’m not sure what the point of the audio discovery plugin was. Oh well.

We will likely need to write some kind of automation tool to manage our permissions. Will share with all when it’s done.

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If Roblox’s intention was to prevent other people’s audios from being used in other people’s experiences, I honestly don’t see the point of the whole “Grant access” fiasco and why they made it in the first place.

A staff member in a different post stated this “has been resolved for all audios”, but this is clearly the message that now shows up. Example:

Like, with all due respect, this makes zero sense: if they’re going to enable making audios public in the near future, why is this other feature limited to owner-owned experiences then?

Hopefully a staff member can reach out soon; this is really affecting many games.

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I’m irritated and confused.

Apparently, you need to have edit access to a Universe in order to play audio in them. Is that correct?

Does this mean full Studio permissions? I planned on playing audio that I uploaded in a game made by my friends, but it wouldn’t be appropriate to ask for edit permissions just to do so. I don’t want to edit their game, I just want to play audio. I don’t understand why this is the case, so if this could be elaborated further, I would appreciate it.

Does this also mean I can’t even play recently uploaded audio that’s under 6 seconds in places either? I don’t seem to recall this being mentioned in the Audio Privacy Update thread at all, and if it has then I must’ve overlooked it.

This annoys me, because I don’t see why 6 second audio should be treated as if they’re music tracks. It would be enough for a short SFX, but definitely not for an entire song. This doesn’t need to be difficult, but it is.

I’m also paying 10 ROBUX for audio that I can’t even use outside of my own games. Now, to many that might be considered pocket change, but I would probably get more out of buying an accessory for that much right now. That’s how upsetting this is.

If it’s this complicated, then I can’t see how people are using the Sharing setting. I’m concerned that the ability to once again distribute audio assets in the Library is going to take a fearful amount of time. This should be treated as a priority, not just another thing on the to-do list.

The proposed solution better not be by “verify-gating” the feature either, because that would be really cruel.

I’m not trying to ask for much here, but I at least want some transparency on this because I want to be able to do more with audio just like I could several months ago, even if it’s not as much.

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I have no clue if its the intention, however I believe you need edit access to prevent bypassed audios. I know in the game HCBB 9v9, there was an incident where someone had a bypassed audio of someone saying a racial slur and it got a streamer banned permanently from twitch.

I believe there should be a setting under privacy for games that should have a toggle of whether or not they allow all audios or only audios with granted permissions to be played in-game.

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I did not realize this topic was still up, so I will clarify with this post.

I was wrong. I’ll quote myself from another topic so I don’t have to rewrite it.

There is no way to mass bulk grant a universe’s audio permissions without capping the amount that gets authorized per grant. Granting audio from studio is simply impossible to do, and to “publish as” any universe will cap all audio sounds’ permissions.

I do not have the ability to post a bug report about this, so I am posting the issue here for where it is relevant.

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This situation really adds insult to injury, Roblox has managed to make the audio update even worse on release than on paper.

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I cannot even release the audio to the marketplace! Why is that?

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The Granting Audio from Studio feature is now gone. Everything has to be done manually through the site.

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this is still not fixed;
I add an experience to an audio, I save, I reload the page and the experience is gone from the allowed experience list…

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it just seems i am unable to give access to experience that i don’t have access which is dumb…
i need studio access in order to share audios with friends games?..
image

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You pretty much need edit permissons to “experiences” basically because otherwise you can’t apply the audio permissions to that game otherwise, this was most likely done to prevent people from giving audio access to a experience that they made so they could bypass the private audio thing and play their music with boomboxes and as such in games.

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The easiest way to do this is by inserting audio you own from the toolbox into the experience you’re editing. I am very sorry if this does not work for you but it has been working for me the past few times. But if you copy and paste a private audio asset the system can’t verify that you are the person who uploaded it so you have to either reinsert that asset from the toolbox or grant permission through the configure page.

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I’m still having this issue, just wasted 3 hours of my time granting 200-300+ sounds just for not a single one to actually apply, was a fix EVER applied for this?

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I’m still affected by this issue. I am attempting to use sounds that are uploaded to a group I own and I am getting the following error in the output:

Failed to load sound rbxassetid://14826355208: Unable to download sound data.

This is currently affecting all audio uploaded to my group that are being used in a group experience.

I uploaded audio to one game in studio for ease of development, said game is under the same group of a game I am trying to use the audio in, some audio works, others just brings me to the same error…
Failed to load sound rbxassetid://11955768363: Unable to download sound data
Managing audio in roblox may be one of the biggest annoyances in developing on the platform.

Over a YEAR later and they still haven’t fixed this issue?
God, Roblox.

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Hi, we have recently released an update to asset permissions which allows users to share audio with their friends. More information on how asset permissions work can be found on the creator hub.

they said public audio would be back soon, but its been a very long time. They keep rolling out updates that makes whitelisting audio to users easier. When in reality people want a blacklist system on how their audio can be heard.

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