Groups Now in Creator Hub, With New Roles and More! [Beta]

The thing is though it would be Helpful for bigger teams if you have more then 1 Place and you can Choose 3 of 9 Builders / Model Makers for one area and so on and so fourth

It’s worth pointing out that users with this permission can remove (exiling from the group) members with the same legacy role and Creator Hub roles. Presumably the same is true for people with ‘higher’ roles (whether legacy or Creator Hub).

This is a little bit concerning to me, although the “add or remove group members” permission is not one I could see myself assigning via the Creator Hub anyway (the invites feature is not something I need). I’m not sure if this is intentional or an oversight, as it’s somewhat counter-intuitive and undocumented.

Will there be engine functions and public apis that can be used for the new roles?

So for example will it be possible to get the list of roles a person has in a group using GroupService?

Will the legacy get deprecated afterwards? Legacy’s is very easy to use, So i’d go off with the legacy group role instead

Bug! My team member had Edit Group Experience permission but could not upload any audio to the group. Giving them a legacy role with the same permission, however, worked.

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You should instead of calling them “Legacy Roles” as seen here:
Screenshot 2024-06-27 at 2.10.43 PM

You should call them “Ranks” as they are seen on the group and they are already called “Rank” on the group homepage when you see what you are as seen here:

Screenshot 2024-06-27 at 2.12.13 PM

My suggestion: Call the new thing here “Roles” and call the “Legacy Roles” “Ranks” as they are not seen on the group (as of yet) and the “Ranks”/“Legacy Roles” are and it would make more sense because when i see those other ones are called “Legacy Roles” it looks as if they might get removed or something but that is just what i think when i see that.

I do not know the future plans for whatever is happening but i thought i would suggest this as I thought it would be a good one.

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How would this exactly work within studio, mainly in scripts that use :GetRoleInGroup and :GetRankInGroup if there is the ability to assign multiple roles to a single player?

Is there any plan on removing the 100 group cap, it’s way too low in my opinion.

The roles thing would be for giving permissions mainly there could be a thing added like what you said though yeah that would make sense if it were for things in experiences and no website permissions. But you cannot even see people’s role unless you are the owner or someone with the permissions I think as of right now.

I love this update!! Another feature that I think could help would be users keeping the same role when they rejoin, so I could create a “Wall Blacklist” role, then if I kick a user and they rejoin they would keep that role. Saving roles if a user leaves could also be useful for other reasons. (could be a setting within the role whether it saves when a user leaves, or configurable with each different user)

This question is a little bit off topic, but fits the theme of improving groups. Will there be a feature to ban users from groups? Kicking a bot / troller only does so much as they can rejoin the group. The only alternatives at the moment are making the group request to join which is a pain, or turning off the group wall which limits community engagement.

Thanks for reading :slight_smile:

Hey, you really have to add an option for owners who got their account banned but still have an admin account on the group, there are millions of robux stuck in those roblox groups, I am a small developer and for an unfair reason my main account got terminated, all of my income got stuck in the group. This feature could help to keep small creators developing, and also millions of robux can continue circulating.

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So I’m a bit curious if anyone could help me understand: it seems that Legacy Roles are intended to be removed when the Creator Hub provides equal or better features, and it’s great for hiding permissions granted to certain users as well. Though it mentions these are targeted for Creators - as in, now, or this is the long term of new role management?

Any insight as to what’ll happen when Legacy Roles are phased out in terms of group management? Mainly in the sense that right now you know how roles will be ordered and how people will be displayed in a group. Would there be options to toggle role visibility and then a user would be displayed as their highest-hoisted visible role in the members drop down similar to Discord/Guilded?

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The reason we need multiple owners is to establish a trust mechanism for situations where we want to collaborate with strangers. Currently there is always the question of who is group owner, because they ultimately have the access to remove the co-owner and just take/steal the entire project.
I’m not following how a co-owner rank would help unless the owner would not have access to remove the co-owner?
The idea that has long been floated on the forums is to have a co-owner system where the most high level access things (eg editing payouts or removing roles) would require the approval of both owners. This means we no longer have to trust any particular person and two strangers can then collaborate safely with no risk of one party cutting the other out.

I’ve been having a problem that I can’t grant my group’s game badges to users even though the script is correct, can it have something to do with these new functions? I created two threads talking about it and opened a support but it didn’t help at all.

Will we be able to use these features on roblox website?

This mans solution should be fixed by transferring his personal game to his group. You guys are releasing that feature soon I hear

I like this update; it modernizes the process by putting everything in one place while adding new permissions.

However, it appears that legacy role names aren’t fully compatible with the new system. Is there a reason the name limit is 32 characters, or is it arbitrary? If it’s the latter, can you increase it?


Also, is it planned to let us give roles/access to other groups? I have a tester group and a staff group. The staff group owns a private game. I would like to give the tester group play access to the staff group’s game without letting the testers join the staff group.

that would be nice… they need to make it so the “Spend Group Funds” also applies to payouts… my main group is owned by my old account which i lost email for and roblox basically told me to go to hell when I asked for help… but my new acc is co-owner with spending perms yet still cannot payout… BIG L. over 145000 robux just sitting there for 1+ years cause of a roblox error.

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Will you guys add Guilded integration to these new roles (aka making Guilded roles linked with Creator Hub roles)?
It could actually be useful since Guilded can be used for easily manage the development of games. (Aka Guilded has tools such like To Do List channels, Documents channels and more that can benefit developers, artists, testers and more groups of people)

The badges you are trying to award must be attached to the same game you are awarding it in, I believe. So, you can’t give badges from another game. If you are doing this correctly though, could you reply with a screenshot of the code which is giving the badge please?

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