Instance “GuiPart”
Purposes/Uses for GuiPart:
1.) Able to render parts in a screengui or guiobject
2.) Able to attach the guipart to a guiobject so it would be able to follow the player’s camera without using a cframe, c0, c1, etc… updating loop.
3.) Also add a property like ‘ClipWithGlobalParts’ so you can turn this on/off, if off the parts will always show above parts in workspace and won’t clip inside them.
4.) This would be good for gun games such as “Phantom Forces”, “Paintball”, etc…
Examples would be games like RuneScape, TwoWorlds, Call of Duty, etc… (pretty much any game with a minimap)
Instance “RederTargetFrame”
Purposes/Uses for RenderTargetFrame:
1.) The use for this would be the ability to render a camera view inside a frame, this would be good for top-down mini-maps, a game you could make multi-player locally so you and a friend/sibling could play a game together.
2.) Properties that would be useful for this are basic frame properties and basic camera properties put into one.
This is my first thread I have posted in a long time, sorry if it don’t explain a lot, those who understand and notice I missed some details, please post them in a reply to this, thanks for reading, hope there are some others who could see the usefulness in these.