Very rarely when playing my game, after joining, the lighting in the game is more harsh compared to what it should look like. Red-ish tint and different shadows it seems. This issue might be connected to this bug report. If it is, the solution does not seem to be working for me.
Yes actually, it does seem that way. Nowhere in my code do I change EnvironmentDiffuseScale, so I find that odd. (I do change other properties however.)
All it does is increase the Ambient property based on the skybox. What seems to be happening is that it’s not calculating the skybox contribution. There’s not much you can do to work around it until this bug is fixed, but you could set EnvironmentDiffuseScale to 0 and tweak OutdoorAmbient to get the same blu-ish tint.
I assume there is a difference in this graphical quality setting and this graphical quality setting. Maybe in Roblox’s core scripts it changes the 0-10 values into 0-21. Or, maybe that has nothing to do with this at all.