Having an issue with layered clothes on custom R15 character

Oh the cage image here is an unpolished version but I already finished it before I applied the face. Still distorted. By disappear I mean it got covered by the bodysuit’s, they doesn’t got fingers.

this is how percise the cage is



without hair

with hair :sob: :sob:

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Hey! The eyebrows & lashes don’t look as bad as before! Is it because of the shirt?
(Im running out of ideas here)
Do you have any bones that could be deforming your model? Are they all weight painted properly? Did this issue also occur before you fixed the bone pivot problem? Does it have any animations?
Also…
image
you missed a spot :wink:

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I touched up the head a bit more and yes the shirt still affects the face for some reason.
No I don’t have any missing bone or extra bone. And no it’s a standard r15 rig no weight painting being done. The clothing doesn’t work at all before the bone pivot problem. There’s no any animations it’s just an empty rig

Hmmm… I guess you shouldn’t need weightipainting, since its just one bone per part but since I cant think of anything else that might be wrong, check your weights maybe? Espcally in the places where the deformities are happening, they might not be 100% influenced my their bones.

COZIDATEL is having a simmilar issue.

Hes figured out that it is because of the cage.

How to prevent this? Im not yet sure.

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Sorry but can you try import again your rig, if you not solved this bug yet. After my bug report, this issue seems to be almost fixed (only like 2-3 vertices got incorrect + they are unnoticeable)

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