Hello devs. I’m trying to make my first Layered clothing. It’s been over 3 weeks, and only now I found true reason why it ruins my mesh. Just look at this cage:
You will notice a lot of extra edges, or vertices that got removed.
Example: this hand got a lot of unwanted connections from 4 fingers part to fifth one:
EVERYTHING turned IN COMPLETE MESS! Just look at this:
If I’ll tell in short, every verticle just got connected with 30-40 extra ones, which aren’t connected together in blender:
I already tried importing mesh and cages separately. This resulted in finding mesh importer bug which I reported, but this still not solved my issue. Somewhy, when I import mesh, it will be good, BUT ONCE I type it’s ID in wrapTarget/Layer, it’s ruined with extra shapes.
ALSO:
If you will compare roblox default avatar, you will see that every vertex connected to other like needed, BUT it have sone holes:
Howewer, If you will look at that fish character, you can easilly notice that it got same problem as me: every vertex got connected with dozens of unneeded one.
If this’s Roblox issue, we need make Bug report about this I think?
I noticed the holes too… you said your cage was watertight? What if it wasn’t? Try cutting up your cage so there are holes. but only in reasonable places. like between joints.
After looking at that fish character, I can say that this holes occur bc R15 uses diffirent parts, so 1 part = 1 part of cage.
Also, I did bug report about this:
Is the mesh cage one piece? like one cage piece per fish piece? (are the cages supposed to be split up like that?) The real question is how is the Roblox avatar different since it doesn’t have such deformations.
There’s 15 pieces of character, and for hand part, there’s separate piece of cage. for lower arm, there’s another one, but when you will look at all of them, they will look like solid cage.
The only thing I can think about roblox avatars is that their cages was edited manually after import, but IDK how they did it.