I know how to change the material of a part traditionally by writing:
part.Material = Enum.Material.Neon
However I’m working on something that requires me to change the material of the character’s head, however the material isn’t actually changing. The most annoying part is that all the other body parts are changing. It is possible to change the material of the player’s head? I was thinking of replacing the head with a sort of “clone of it” but I’m not sure how it’ll work.
That’s the weird part, I tried changing the color of all the other body parts (all of which are also meshes), and it worked, just looks like it doesn’t work on the head
I messed around with the property but it still seems to not be working. I’m pretty sure I’ve seen a neon head working in Khol’s Admin, I’ll look into the source a bit.
The effect I’m going for is something like how it is in Bed Wars and Minecraft how when a player is hit they flash red. Maybe there’s a way around changing materials for this to happen?
You could create a copy of the player’s character (remove all textures from the copy) make the copy’s body parts slightly bigger on all axises. Then customise them to be neon red.