Introduction
Hey developers! Los Angeles: 911, is an upcoming police roleplay group with the intent to excel above all others. Currently, our flagship game is relatively outdated and isn’t suitable for our players to consistently play realistically. Because of this, we are remaking our entire game from the ground up with a brand new map and all new assets. We need some help though! That’s why we’re looking for a group of talented individuals to help us grow to become capitals in this genre.
The Team
@crywink - Lead Developer & Scripter
The development team is just me at the moment, this excluding our marketer handling engagement, analytics, and advertisements.
Open Positions
Builder (R$ 100,000 starting)
We are looking for a talented builder, preferably with some experience in designing and creating semi-realistic maps while also keeping optimization and hierarchy organization a priority throughout development. Although not the full extent, a list of things you might be making is listed below…
- Buildings (some with interiors / some without)
- Roads, sidewalks, road signs, and street lights
- Trees, bushes, and other miscellaneous foliage
- Terrain
Like I said, organization is essential because it makes scripting the respective aspects of the game a lot easier.
UI Designer (~R$ 35,000)
What’s a game without UI? It sets the first impression and plays a massive role in immersing the player into the game. We’re looking for a talented UI designer with experience in making somewhat-minimal UI contoured to our style that is appropriately scaled and doesn’t intrude on gameplay. You’ll also need to be able to import your assets from your editor-of-choice to Roblox and configure the respective scaling and constraints. A couple of the things you would be making are listed below…
- Radio (for communication)
- Intro/Loading screen
- Menu with shop
- ATM Interface
(Disclaimer: you do not have to script anything)
In terms of payment, we do not provide a revenue percentage. The payments listed on the job tabs above are base payments and can be increased dependent on attitude, quality of work, communication skill, and time of completion. If needed, we can work out a contract confirming how much you’ll be paid at the end of your commission.
We expect that our developers work actively. Although we don’t want to rush you, we do expect that you meet our expected deadline. We plan to push the game into a paid beta one month into development, granted that the game is deemed playable by our QA.
Contact Us
If you’re interested in applying for a job position, please send me a message on the developer forum providing previous work (game, twitter, screenshot, etc) or reply to this thread with your Discord username & tag and I will send you a friend request to communicate with you further.
Thanks, looking forward to working with you!
- Sam