This method is so vague and synthetical. Creating a game idea (not even accounting financial liability, external experience, management, etc.) requires thorough analysis. Inexperienced game designers underestimate how contributing financially and developmentally to a game subconsciously consumes free time to game and proceed with passion projects. Realistically, game design is hard.
This is exaggeratively funny. I have written some game design articles in the past (disclosed under drop down)—it’s clear that random people incapable of maintaining their “development studio” can’t even comprehend the slightest of my articles. While I don’t intend to boost myself in some way, I’d like to validly depict that game design is hard.
The point you may be referring to relates to:
Critique and Correction
All the points encompassed here are oversimplified. Due to this, and similar details, both steps are virtually identical.
The reason tons of games regress and ultimately fail is because they cannot project potential income. They have no established financial aid for advertisements, and can only pay with royalties (also known as percentage-base pay). Mathematically, variable costs extend as revenue does (usually). If revenue declines, so will royalties, and your developers just wasted hours into nothing.
You need financial aid established immediately.
This is hilarious. Sign a non-disclosure agreement (NDA). QA Testers is a group compiled of NDA-verified testers. As far as I know, you can utilize their service free of charge.
A player cannot successfully compose a game. There are various prerequisites; all of which a player typically wouldn’t meet. A large portion of development teams flail far before community feedback is considerable.
Community feedback about the game should be collected before it’s fundamentally started? If the prior step was referring to community critique on the game idea itself, the chair(wo)man is clearly inexperienced and delusional. No disrespect to anyone who does this—we all start somewhere. Personally, I make silly mistakes every minute.
These sections are the most distorted in the article. What is mind boggling is how overlooked financial establishment is. How are you going to pursue something so dominant in your life if you have nothing? Start small, with commissions, and climb up the hill.
This may be helpful:
Articles disclosed here will pertain to game design articles only, not other articles I compiled.