How do I fix texture glitch

Hello, so I have this problem where I move around and the textures start to glitch. How do I fix this?

Move the glitching part up higher. There might be better solutions, but this one’s the fastest.

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You just witnessed Z-fighting. At some distance textured objects compete for being on top, respectively having higher Z-index (familiar from working with GUI order). They can overlap on any axis, but Z-index is a common term for stacking order, because Z-axis normally represents depth in 3D space.

The thinner the part is and the closer it is to the other part, the more quickly overlapping will become noticable. Then there’s also some floating point error.

You can take a look at older but still relevant posts for possible solutions, one of them being what Mathew said above.

The problem in a nutshell: