I don’t think this should be possible, but I found a game that manages to straight up remove the ability to open the menu and the menu button.
I would like to know if someone knows how this works.
Do you have any idea on how this works and how to replicate it?
Pretty sure this isn’t something that should be possible and it’s totally not allowed.
Didn’t find much information about this in the devforum or other places.
I messaged the developer and he has a solution! Just place a LocalScript in ReplicatedFirst and change the name of PlayerGui to something else. This makes some core script glitch out and prevents it from loading.
You can use scripts for this but remove the ability to select what key it reacts to. Any attempts to edit the code will result in the Roblox menu being faster than this.
Unfortunately not, the stupid Roblox Icon impeeds on my UIs too much, there’s no need to watermark my games, Roblox. I would hate the main menu less if there wasn’t a UI button that can’t be hidden.
I’d like to chime in and let everyone know that the implementation of the Roblox icon as the menu button appears to have been implemented, atleast partly due to this old feature suggestion from 2014 asking for it:
I guess it’s impossible, but you could make the game work around the TextBox and still make character movements possible even when focused on a textbox.