I am currently in the works of a cart ride with suspension, i have doodled a quick example of two of my suspension designs that didnt go two well, as they had kept shaking the cart.
As you can see the designs seem okay, however they do not work the same way as the suspension does in cart ride around nothing, here are some differences:
In game cart ride around nothing
By this video you can see that the suspension can also turn vertically, horizontally and bounces around however this doesnt make the cart fall off and glitch out etc. You get the point, if some one could doodle an image of how they think the suspension the developer has created that would be greatly appreciated. If not, reply with some of your ideas on how i could create it.
Yes, just crank up the spring forces and adjust the damping value.
Don’t ask me how much because it all depends on your cart’s weight and other forces involved. You need to tune it by adjusting all the numbers.
hmm, sorry for the late response this looks good however im not sure what the torsion constraint looks like in game as the image only shows one side im not really sure how to set it up
There should be a hinge to rotate the wheels side to side, then a torsion spring to keep the wheels level. The torsion spring does what a normal spring does linearly, but rotationally. So if you have a hinge between the two wheels so the cart can rock side to side, it would keep the hinge level.
You could also maybe replace that with two springs to either side of the hinge, but I think that would be less stable.
You might need a second part in the wheel’s axle that holds still, then another that has the actual axle with the two wheel hinges. Try getting the rocking hinge working first, that should make it eaiser. Constraints aren’t a specialty of mine either
okay is it okay if you summerise everything up as weve changed the constraints quite alot and then i should be okay with getting it done, and maybe a doodle if you want, entirely up to you though. Thanks