Select on RenderClouds and press Override Selected and set it to true.
Step 5.
Do the exact same as Step 4 but instead of overriding fflag “RenderClouds,” Your going to override the fflag, “CloudsMvp.”
Step 6.
Once the 2 fflags are overridden, exit out with the X in the top corner and you should then see this:
Simply press Launch Studio and open up a baseplate and insert clouds into the Terrain thingy inside Workspace.
Phase 2 beta is coming!
Warning
Do not use these new features unless you are using them for testing purposes only. They are not public or even in beta yet.
I don’t know if this is just me, but you have to use “sitetest2” instead of “sitetest3” as “CloudsMvP” does not appear in flag editor in sitetest3. (RenderClouds still appears in both though)
Obligatory warning that you should only change FFlags if you know what you’re doing and are okay with using experimental features for the sake of testing. The thread needs to do a better job at clearly identifying that this is for testing purposes and does not reflect on production environments.
I do apologize for being passive-aggressive myself, but the way you replied would’ve annoyed most people who were new to this kind of software. I had been asking for help since I’m new to mod manager and wanted to try the new clouds early. Anyways, is there anything that I should look for when looking for the new Fflag? Any help would be appreciated!