Is there a way to blur an image? And if there is how to do it?
Do a blur effect when you look at it.
Jokes aside, I don’t think that’s very possible as of now, unless you blur the image externally and save it, assuming you know what image you will use all the time.
Are you sure that there is not another way?
There is now with the EditableImage class. You’ll use AssetService:CreateEditableImageAsync to convert an existing image on the Roblox platform into one that can be manipulated. From here, use EditableImage:WritePixelsBuffer and EditableImage:ReadPixelsBuffer to implement a Gaussian blur or a simpler box blur
Might sound stupid but make a blurry png and upload it as a image and position, size it so it fits your image?
i thought about it but it doesn’t work
It’s possible to achieve this using editable images. Basically you convert the image to an array of pixels, perform a matrix operation on said pixels(representing a blur effect) and then write the pixels back to the image. Here’s what I was able to find from people that have tried before you:
How do i do it?
local BlurModule = {};
local AssetService = game:GetService("AssetService");
function BlurModule.Blur(Image: Instance, BlurSize: number)
if not (Image:IsA("ImageLabel") or Image:IsA("ImageButton")) then
warn("Image is not a valid ImageLabel or ImageButton");
return;
end;
BlurSize = BlurSize or 3;
local success, EditableImage = pcall(function()
return AssetService:CreateEditableImageAsync(Image.ImageContent);
end);
if not success then
warn("Failed to create editable image: ", EditableImage);
return;
end;
local Position = Vector2.new(Image.Position.X.Offset, Image.Position.Y.Offset);
local Size = Vector2.new(Image.Size.X.Offset, Image.Size.Y.Offset);
local ImageData = EditableImage:ReadPixelsBuffer(Position, Size);
end;
return BlurModule;
Research how a box plur or a Gaussian blur is implemented. Study the EditableImage
API to understand how the image is represented in the buffer, then apply your chosen modified algorithm to the buffer