I’d like to achieve an object highlight effect as shown here, by following what’s been described in this thread.
It’s basically a Neon material object that’s in Workspace, with a ViewportFrame counterpart located in ScreenGui, which is continuously aligned with the current camera.
The problem I’m facing is that the highlighted object is always on top (because ScreenGui renders objects on your screen instead of in the 3D space), which is problematic in my case when objects get in the way.
This is what I’d like to achieve:
This is what happens instead:
I haven’t found any other way of achieving a similar effect while making it look like it’s actually in 3D space. If I try to cover just the part with anything that’s in Workspace, the glow/higlight coming from the Neon part just disappears, which is why using a ScreenGui is the only solution to this that I’m aware of.
If this hasnt been solved yet, the part is turned to neon and then a viewport frame is placed ontop of it giving it the outer glow but the center is normal.