If you have to ask, it’s more than likely not okay. Consider adjusting the hand position, not so good.
I did not expect to see this in my feed and I don’t fully know how to feel about this.
If you have to ask, it’s more than likely not okay. Consider adjusting the hand position, not so good.
I did not expect to see this in my feed and I don’t fully know how to feel about this.
Well, you’ve got games like this one:
Would you think that if the animation was removed, and out of nowhere the poop just appeared it would be fine?
Just because others do something, doesn’t make it right.
I’ll edit this post when I get over the fact I just saw this while scrolling and didnt expect it, nor was warned of the content, such as putting in a
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Alright, I removed the gif and will try to work on an alternative method.
You should add particles for when that object gets destroyed, so that there’s a smooth transition, instead of something vanishing into thin air.
Made a cool object highlighting effect for a side project
I’m going to throw in a guess at this, Viewport clone + in-workspace object is turned to neon?
or Dual viewport?
Yup! Viewport Frame + in workspace object turned to neon. Pretty simple effect but looks decent enough. There is some slight pixelation but there’s not much you can do about that
Its still a really awesome effect, nice find!
I think it turned out quite cool.
(You can push it to the side to see, what the customer is saying.)
Now I can make such transitions (like between choose customer and Choose Action) easily!
Behind the Scenes:
A Charter Train (Class 67 + Mark 1 coaches) for my railway project set in the UK. Posting on behalf of my developers
Currently working on 2 things:
https://gyazo.com/06149b770494dd0baabf3e196914cf88
~6 hours of work and we get:
Working block destruction
Block selection
Camera movement
https://gyazo.com/f266b454046e375208be269e3fa9323d
https://gyazo.com/fde6f0331ffc86153154c9bd4d4321c5
Recently got FPS unlocking not breaking the whole thing and fixed bugs idk didn’t work on it today
I’m working on a town and roleplay game called Island Of Bloxica! I’ve been developing for nearly two years or so and I think I’ve finally got the hang of it! You will be able to work to get money, money to get houses (which goes up in tiers, works like simulator tools) you can put furniture in the houses to make it match to your liking, you can change the colour of your house and other stuff. There will also be a pretty unique feature which I’m working on, it’s called groups, you can join a group and some may offer tasks or request money, which you will get rewarded for. The Island will be split up into 4 sections too, North, East, South and West, each will have a landmark, such as East, which will have a waterpark, or North, the largest and most accessible beach.
Any suggestions or questions dont hesitate to ask…
Also I’m a bit late
I made a compilation of great realistic builds for people to browse.
After seeing so much breathtaking work, I just had to try my hand at it.
@thisfall was kind enough to let me use his meshes and textures. (I also took a couple small things from the toolbox.)
I used these assets to create an old subway station.
I’m particularly happy with how the lighting turned out. I spent a long time tweaking properties and effects until everything felt just right.
EDIT: Forgot to mention, this is my first time building a realistic environment. I’m a programmer, not a builder. Be nice, but please do let me know where I can improve (and which parts I did well), thank!
I am working hard on an Admin GUI, at the moment. Then, build tons of bases/games for my group!
For more information about my current project read this form/post!