Great idea!
I was actually thinking about doing this before lol.
Yeah that stage in particular is too difficult, when I keep working on the game I’ll make sure to spread the poppers more apart, that makes it much easier. But the sliding-off is meant to be there, the obby is supposed to be hard But I’ll probably split it up in different stages, make some easier ones, because I won’t get many plays with that level of difficulty.
It’s a SurfaceAppearance which works for meshes (using PBR texture) and it’s already released, which is lovely
What is your game about? By the name I’m assuming some kind of pvp or pve styled game. I’m curious hear about it! Looks really good by the way!
That is amazing literally so insane. You should keep up with that sort.
Found a cool bug involving cframe.fromMatrix(). While I was working on my wall building system I accidentally set the right vector to upvector:Cross(lookvector) instead of vice versa and it somehow inverted the normals? Dont understand why but cool anyways.
local lookvec = Vector3.new(1,0,0)
local upvec = Vector3.new(0,1,0)
local cf = CFrame.fromMatrix(Vector3.new(),lookvec, upvec, upvec:Cross(lookvec))
Edit: Also seems to invert shadows as well, this is quite peculiar
I think it looks really good and I just love how it’s a little forest, nice and calming too.
I got a bit bored of making a town so I made another quick scene
(when im done making the town ill post it here… The town is from skyrim)
Just finished a big project. I don’t want to attract too much attention to it, so I’m posting the link here rather than creating my own thread
I was a bit apprehensive to release this to the public at first, so I’ll only have it open in small intervals.
For those who do visit, questions/comments are happily accepted.
Oh wow…
This is just amazing. The attention to detail is perfect. And - it didn’t lag one bit
Glad to hear it didn’t lag. I was afraid about performance since the apartment alone has 2k+ parts lol
Im sorry but it wont let me in. Is that suppost to happen it says The permission levels on this place prevent you from entering.
Designing sounds using Audacity, from pure waves to something interesting.
nah it will look bad if i make the explosion bigger
Just finished a song I was working on…but I don’t really like how it came out, but at least it gave me a realization of more features in Logic Pro X that I didn’t even know existed!
I had it privated while I was asleep. I’ll open it again and keep it open longer to account for time zone discrepancies