Is there a way for you to add a “History” of previously added accessories? This plugin speeds up workflow by a lot but it’s sometimes a pain to go back to the catalog and find the item you’re looking for again.
Bad PC + Roblox loading times = spontaneous combustion
That is a good idea. I will see what I can do!
This is a really useful plugin for dressing my NPCs; however, is there any chance you could prevent it from prompting script permissions every time I open Studio.
I get that it does this because the scripts run in the CoreGui, rather than being controlled from within the plugin, but even if it only prompted me once I clicked the plugin button would be much less annoying that having it pop up the minute I open a game in Studio!
Are you referring to the gray and blue sign that asks you to give the plugin script permissions? If so, do you have script permissions enabled for EasyInsert?
If you don’t have permissions enabled, the sign shows up every time you open studio because there’s no other way for me to tell you the plugin won’t work. Roblox disables my code until you enable permissions. That means I can’t make the sign appear only when you activate the plugin, but I could probably make the sign less intrusive.
If you’re talking about the studio widget, I have no control over when it shows up and this sounds like a problem on Roblox’s end. You will need to file a bug report with them
Whist using this again the other day- noticed that an undo + redo feature would be nice too. (Kinda elaborating on my previous suggestion) I realized that there is no way to CTRL Z an accessory after you remove it, even if it was an accident. (Unless I’m completely ignorant lol)
Yeah, I mean the Roblox script permissions dialogue which Studio displays when a plugin wants to “inject” scripts. It prompts to allow scripts every time I open a place in Studio, regardless of whether I’ve previously pressed “Allow.”
It’s the only plugin I have installed that re-prompts for permission, and my guess is it’s because the scripts are being run inside of the CoreGui, rather than contained within the plugin (outside of the DataModel). This also happens on my partner’s PC.
Thank you for letting me know. I will see if I can stop this from happening on my end.
@flarezhu The plugin has undo support but I might have overlooked this use-case! I will see if I can fix it
Lifesaver. Love this plugin
It’s about time I got aROUND to updating EasyInsert. No, really! The interface has been freshened:
Apart from that, there’s other good news! The load character feature has been updated—I bet most of you didn’t even realize this was a feature, since it has been hidden away:
You can now type a username into the “Asset ID” box, click “Insert”, and add anyone you want! No more clunkiness trying to find User IDs.
In fact, the “User ID” button is going to be deprecated in the future. It’s as clunky on the inside as it is on the outside and is taking up valuable space!
I also fixed the thumbnail cameras for shirts and pants. They should now be directly in the center of the thumbnails and not halfway off-cam.
This was a smaller update, but useful. I have some big new features planned but they will take time to create. The wait will be worth it though.
See you next time!
YOOOO haha you really did that
Hello everyone.
@Intended_Pun currently there is bug where any inserted accesories or parts in the Humanoid spawns, but way offset from where it’s supposed to be at. The bug is located in a world where team create is on, and is up to date in terms of world FilteringEnabled
.
Thanks for the report! I will look into it
Small update! Various bugs have been fixed, especially ones dealing with the positions of accessories. The Load Character feature also now supports faces.
There is currently an issue with the plugin in Team Create. I have looked into the problem and cannot currently fix it as the issue is on Roblox’s end. A bug report has been made. For now, please use the plugin in a game where Team Create is disabled.
Hopefully the plugin will be up and running again soon!
Team Create appears to be the issue. More info here:
Alright, i’ll make the NPC’s in a separate world where team create is deactivated.
Thank you @Intended_Pun
In my testing the plugin seems to work in Team Create now. So you should be good to go!
Thanks for the plugin saved me so much time!
im having a weird bug where npcs are teleported to a random location when inserting iterms.
I would like to know if this works with non-humanoid models
the plugin’s ui shows up in game for some reason.