tried it out, its pretty good
although is there a way to replicate the postition of the arms and stuff
as it looks just like they are holding out a normal tool on other people screens,
also the bullets fire from the original guns spot on the server, not where the gun is on first person
no_tsi
(no_tsi)
April 23, 2022, 10:43am
#31
Didn’t think about that, not sure how you would make that though, there might be a tutorial on the devforum somewhere
Try this code, it changes the motor6d’s c0 and c1 according to the camera’s Y axis. Before hand you have to put a remote event in the replicated storage and call it whatever.
Local Script:
local remoteEvent = game.ReplicatedStorage.RemoteEvent
game:GetService("RunService").RenderStepped:Connect(function()
remoteEvent:FireServer(workspace.currentcamera.cframe)
end)
Global Script(put in server script service,this part is adapted from GuestCapone’s thing i found from the toolbox, converted to…
Alright ill get back to you when i find a tutorial on this,
Also the linked tutorial, i think its for r15 not entirely sure though.
Alright so im probably going to use this
Have you ever tried to make one of those nice first person view model systems complete with camera sway, bobbing when you walk, etc. but didn’t have the programming knowledge to do so? Or maybe you know how to do it, but don’t want to have to write up custom code from scratch. Either way, EasyFirstPerson is the system for you.
Just add the script and watch as all the tools in your game now have that satisfying First-Person-Shooter view.
Not sure what I’m talking about? See the example below.
R…
And then all i have to really look for is a way to replicate the movement to server
(edit)
Gonna just quickly make a thread asking for a replicated first person tutorial, not much going on with replication in there
1 Like
Sorta found a way, although im trying to get it fixed as its little as its a little choppy,
So i was following a tutorial about server side head moment and stuff, and he mainly replicated it to the clients, which made it a issue with getting the guns position and stuff, so i tried to modify make it more replicated over the server, it works but is very choppy
[Server Side Head/Camera Movement (R6/R15) - Roblox (Remote Events and Tweening)]
local script
local cam = workspace.Camera
local character = game.Players.LocalPlayer.Character
local root = character:WaitForChild("Hum…
1 Like
no_tsi
(no_tsi)
April 24, 2022, 11:24am
#35
Personally I think it looks really good, good job!
Alright quick update on the turning, i got help and it now is alot smoother
Now Just gotta start reworking animations for r15 and alot more things i gotta go over
Some Sort of aiming down sights
ViewModel or something for firstperson
Not entirely sure about this one, but while i was reading somewhere i saw something about replicating bullets on all clients to get rid of the bullet follow delay
Optimizing the guns code
2 Likes
Deadwoodx
(Woodx)
April 25, 2022, 12:00pm
#37
Its a Community Resource not tutorial, a tutorial is a one, which explains on how to make, not on telling others to add a script and
no_tsi:
Boom
no_tsi
(no_tsi)
April 25, 2022, 12:01pm
#38
Boom
I didn’t make the kit, I just made a tutorial on how to use it and modify it
This is not a resource…
Deadwoodx
(Woodx)
April 25, 2022, 12:02pm
#39
The rule is you shouldn’t claim ownership of others kit, and if you explain about how to make one on own, it will be a tutorial, but here, your just telling to add and boom
Also this is not a private DM
You should consider using a DM next time, when you want to speak personally to one player
no_tsi
(no_tsi)
April 25, 2022, 12:04pm
#40
Yes I know, was too late when I remembered lol
Also thought this was the fe gun kit tutorial I made, woops, it’s just how to animate guns/tools, not add the kit or script anything
I never said I claimed ownership, the motor6d script was from the toolbox. It is simply a quick tutorial on how to make animations functional
Deadwoodx
(Woodx)
April 25, 2022, 12:07pm
#41
Its a tutorial , meaning you should explain step by step
You should also explain how to make one animation with moon animator, you cannot just give link, and say animate using this, and add script, thats all
no_tsi
(no_tsi)
April 25, 2022, 12:14pm
#42
…i never said I would tell you how to animate?
It is only how to make animations functional and easy to make and use on your tools
What do you want me to do? Give the script creator credit or something? This tutorial is meant for beginners that want to animate first and then learn coding or whatever they want
no_tsi
(no_tsi)
April 25, 2022, 12:15pm
#44
well what else do I name it then?
Deadwoodx
(Woodx)
April 25, 2022, 12:17pm
#45
These are some possible names:
How to play animations of a tool, when equipped
How to play an animation, when tool is equipped
How to make an FPS Animation for gun, tools
Please move it too #resources:community-resources
no_tsi
(no_tsi)
April 25, 2022, 12:22pm
#46
Okay, I reworded some things and the title, sorry for the misunderstanding
I still think this is a tutorial, I credited the maker of the scripts and moon animator, since I didn’t make them
1 Like
If anyone sees this, could someone link some resources that would help me with viewmodels and stuff
Wondering if i could get some help in here,
Not entirely sure if this is the rigth catagory to post this in but,
in the animator i have my holding animation as
[image]
but when i take it out it looks like this
[image]
i was follow this tutorial, (Even though some people said i shouldn’t, was just doing it because didnt know how to animate weapons with r15)
Not sure why it moves the hand with the gun but im looking for some sort of fix to this