I can get a user’s graphics level on any platform with
UserSettings().GameSettings.SavedQualityLevel, but it returns Automatic instead of the user’s actual graphics level when they have their graphics set to auto. This is problematic because on mobile, clients are forced to auto, so it’s impossible to tell what graphics level they’re on to adjust the quality of our game (e.g. lower-poly weapons) with UserSettings>>SavedQualityLevel.
I could add a custom graphics slider to my game, but I’d like for configuration to be simple and just have a single graphics slider (the ROBLOX one). Is there any way aside from UserSettings>>SavedQualityLevel that will allow me to determine the user’s graphics level, even if they’re on automatic?