TenerPVPs
(TenerPVPs)
June 4, 2021, 10:25pm
#1
What do you want to achieve?
I want be able to weld sword on skinned mesh avatar, and be able to animate it.
What is the issue?
I cant animate it, the weld (motor 6) appear on the animator editor, but i cant move, rotate etc.
What solutions have you tried so far?
I tryed that forum It is possible to weld parts to bones? but it dont work, and even if it work it isnt worth, cause you need put the AVATAR model inside the SWORD model, its not a good method.
The model is here in case you guys need look FBXImportGeneric - Roblox
3 Likes
I wrote up some notes on the various ways to attach parts:
Some notes on attaching tools…
Just to clarify, if you are using an S15 rig, you should be able to attach tools just as for the R15.
That is, you can make a rigid Part and attach it with Welds or Hinges etc.
You can also make the tool mesh with joints in the authoring tool (ie. make the tool a skinned mesh), in which case when joined on to the character the skinning will put the mesh on top of the R15/S15 rig.
If you have an S1 rig - made of a single MeshPart but many Bone Instances - you cu…
It’s hard to tell why it’s not working in the video above.
Can you post your .rbxl file, so I can look inside?
1 Like
TenerPVPs
(TenerPVPs)
June 7, 2021, 11:44pm
#3
I dont have anymore, but iam trying do the way you guys told, if dont work can i send the file after? (Probaly will be done tomorrow)
1 Like
TenerPVPs
(TenerPVPs)
June 8, 2021, 5:38pm
#4
Arlg its something wrong rn, work on blender but not on roblox Humano-M2 (1).fbx (954.5 KB)
1 Like
TenerPVPs
(TenerPVPs)
June 8, 2021, 6:47pm
#5
@RobieTheCat Like on blender its perfect, but on roblox it be weird as f, the parts dont move correctly when i try animate, the skinned mesh effect doenst work well, its extremely bad (iam importing as custom cause have some extra things) and just dont work.
1 Like