As the name suggests, I have a game that’s in the works- which you can read about on the other thread here.
In a nutshell, this game is an open world sci-fi RPG with elements similar to popular games on other platforms. I would HIGHLY recommend looking at the thread to get a general idea of what I’m getting here.
I’ve tried thinking about ways on how to implement a tutorial section, but so far, I have no ways of implementing this.
I’ve thought about different ideas, but I’m very indecisive. Things like:
- A simulation button where it teleports you to another game for the ‘tutorial’ area that involves enemies and higher level weapons, but it’s not carried over to the other servers.
- A level where the player character wakes up in a truck that was supposed to protect their avatar, waking up to destroy the threats.
Or maybe both?
Not too sure on what I could do, but I do like the first one. What are your thoughts? What would you implement in a game like this?