I have been getting reports of this issue in our game Notoriety as well. Some users are reporting lag spikes when there’s many guns being fired, and after checking the Microprofile logs they have sent, it’s the same "SchedulerHostConfig.default” causing it.
It might be related to Sounds being created, since that’s what seems to be what takes most time of that CoreScript. I’m attaching the microprofile log we got in here as well:
I’ve been getting reports of FPS issues as well. I’ve attached screenshots of some of the reports I observed while investigating if other games had the same issue
The React scheduler has always been taking up huge frame times and causing huge lag spikes for me. I wonder if it’s severity only got worse to the point where it’s more noticable for everyone. I’ve reported about it earlier in different threads.
Hi, would you be able to provide the microprofile file that you are taking screenshots from? The original issue was identified and rolled back; no additional changes since that time. It could be that the FPS issue for you has a different root cause, so having the microprofiler would be helpful for our own debugging.
Edit:
I believe I have mistaken Heartbeat;ugc for Heartbeat::LuaApp.
Regardless I believe this is a low hanging fruit for your team to resolve.
To add to the original thread’s topic…
I recall having major frametime spikes on the 22nd March 2025. It may be that this bug has been resolved as I have not been experiencing spikes of this nature via Heartbeat;ugc since then.