Players are getting flung around due to collisions. There was a similar bug I think a month ago that got fixed.
Do you have a rough timeline for when this behavior started? Are there any particular steps required to reproduce? I didn’t see the issue just playing for a few minutes and running into people. Let me know. Thanks.
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Running into unanchored objects (such as accessories dropped onto the ground) also flings you. This seems like a critcal issue considering that many games rely on roblox physics such as Natural Disaster Survival.
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We just reverted a recent change that we think was causing the issue. Let me know if you are still experiencing the problem. Thanks.
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We aren’t seeing this issue any more from our end so I will close this as Fixed. Let me know if the issue occurs again. Thanks.
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