Whenever a player runs into any unanchored object, they get flung. This happens with any massive object.
To reporoduce, follow the steps:
- Insert a part, make sure the part is several times more massive than the player (doesn’t have to be larger, the part just needs a lot of mass.)
- Make sure that part is not anchored
- Playtest the game in Studio OR publish the game and run it on the Roblox client.
- Walk into the unanchored object. Your character should behave the same as it does in the video provided.
Video of bug happening:
Roblox studio version:
Version 0.624.0.6240521 (64-bit)
System specifications:
Ryzen 5 7535HS
Nvidia 2050 Notebook edition
16 GB DDR5 RAM