I’ve been trying to make my arms pointing directly at my mouse but i can’t seem to figure it out so i decided to go to the forum and look for solution. Well, i came across this formula of CleverSource (Need help with torso and head following mouse - #7 by CleverSource) . It is not actually what i wanted because CleverSource makes this to rotate the head and torso instead of arms but it is still usable. The question that i want to ask is related to math. As you can see, this line
(((HeadPosition - Point).Unit):Cross(TorsoLookVector)).Y * 1
is to calculate the yaw axis to rotate head and torso.but it doesn’t make much sense to me. How can the cross vector Y component relative to the angle to rotate along the yaw axis? I’m kind of really tired due to homeworks, exams as well as lost orientation in scripting mainly due to the fact that i don’t know what goal that i can achieve for the last few weeks so if anyone can help? It would be so meaningful to me