Have you ever played One Night: Ultimate Werewolf? This game is that but in Roblox.
Recently I’ve started working on a game a few months ago. I feel like it is ready, but it also feels like I am missing one more thing. I need your help to find out what that is.
I have been in the game and had a run around.
As I was the only player I am not able to advise you on the game play.
I found the lighting level about right but missed seeing the lamp posts which I expected in a town scene.
I did find the buildings a bit samey so you might wish to change the shape a bit.
Have you considered establishing an AI to run a NPC that could act as the target when no other players are present and as a decoy when there are?
judging from the images, the map looks a bit empty and boring. try making the map smaller, or adding details to the walls and floor. a lil extra part on the door would look nice too.
the gui could have been better designed too; add some gradient or even patterns to the background and it would look 100x better.
The premise of the game sounds like a great idea, but I would have to agree that the map is indeed quite boring, I would try adding more details to the buildings. Another thing I will say is that there is a huge lack of lighting in the spawn area, I know it might be like that intentionally but I think a few lights couldn’t hurt.
a lot of games have checkerboard patterns or stripes on the background of their guis, you could try that?? if it doesn’t look nice, then you can add a vertical gradient instead. the colours are up to you. the gui itself looks kinda flat also. a border or shadow would work w that imo.
the lobby is alright, but the shade of yellow you picked for the windows + road looks a little weird. use a more orangey hue or something less washed out. you could add some semi-transparent blocks coming out of the windows too for some faux volumetric lighting. having these come out of the streetlamps would also look quite nice.
I like the concept of your game but I think your map needs more improvements. You can use a dummy to compare the size of a character in your buildings. Here are my suggestions:
-Make the streetlights and doors taller.
-Decrease the size of your windows.
-Add more details to your buildings (they look bland)
-Make the rooms more appropriate for the size of the player.
-Add more variety of windows.
-Add some road signs.
Looks better! But I do recommend using other shapes such as wedge, cylinder, and sphere because it looks blocky. I also noticed a problem with your door:
I highly suggest making your builds modular so you can easily design your builds by combining them all. It helps you to organize and arrange your builds
For instance, I built my apartment using different sections then I combined it all. You can also experiment with your modular builds.