Blender boasts plenty of tools that can be utilized to make 5-star renders of Roblox objects. Just look at people like Maplestick, Crackop, and ID0ntHaveAUse, among many others.
Lately, a lot of people have asked me “How do you import Roblox objects into Blender?” Of course, this is the blender internal render, which doesn’t compare to blender cycles. Whereas importing objects into the blender internal engine may be easy, importing it using the same method into cycles will scrap the textures off of it. Sit tight, by the end of this tutorial, you will know how to import Roblox objects into blender cycles.
Step 1 (In Studio):
Open up a default baseplate project in Roblox studio. Delete the baseplate.
Step 2 (In Studio):
Drop in items from the Toolbox (or your previous creations). If it is an item put it in the scene rather than the starter kit. When importing other’s or my character(s) I use AlreadyPro’s “Load Character.”
I dropped in my character, a propane tank, and a pistol in the image below.
Step 3 (In Studio):
Under File>Advanced click on Export as OBJ and select a place to export it to.
Step 4 (In Blender):
Open up blender, and under File>Import select Wavefront(.obj) and select your saved .obj (Caution: You will see a .mtl file with the same name as your .obj, do NOT delete it as it contains the materials, it should be in the same directory as your .obj). You should see in your blender scene something like this.
Step 5 (In Blender):
Select the “Blender Render” button on the middle of the top toolbar.
Then choose Cycles Render from the dropdown.
While your at it, select “Material” from the view button on the bar at the bottom of the 3D view.
You should now see this:
Keep in mind that this is what the material is, nothing mainly, except for some solid color materials. (WHich are already predefined and don’t need to be set up.)
Step 6 (In Blender):
Click on a part of an object (Many objects, including characters, tools, and structures will be in many pieces, although many share the same materials or textures.)
I have selected a part of my character for the first one:
Here is the tricky part. Select “Use Nodes” in the property tab (right-hand corner)
Once you have selected that, look below the Surface selection button, you will see a color selection button, on its right you should see a circle button.
Select the circle button and choose “Image Texture.”
You should see this:
select the image button to the right of the “open” (and not the open button itself)
You will see in the selection bar a bunch of images. Don’t worry if their names are “Part2Tex” for example. You willfind that many of the image names are the same as their material names.
Looking up at my material list
and my image list:
I select the image with the similar name:
Step 6 (In Blender):
As soon as I selected the image, I can see that all the objects that share the same material now have their appropriate texture on!
All I have to do now is to apply the same thing to the other objects in the scene:
I hope that this tutorial has successfully explained to you how to impport objects from ROblox Studio into Blender Cycles. If you have any questions please feel free to reach out to me on DIscord at Nurgenius
#0052
Happy Blendering!