Having this issue right now. I’m using :GetFriendsOnline() to try and create a “join your friends” list so players can hop to the servers their friends are in. Even though the place is a valid ID within the same Experience, this pops up:
I’m using the information the friend objects provide to set the proper JobId with a TeleportOptions object and everything, but no luck.
I’m also regularly getting the error “Same account launched from different device” repeatedly when attempting to join reserved servers. Seems to only happen after a few times of being teleported, I’ve tested this minutes apart and ensured my Roblox instance was fully closed so I don’t think that’s a factor at play.
Hey, I am making a game which uses messaging service to turn a short id (for example: 1480617) into a job id for a user to teleport to their friends server easily (I have a lobby place)
This is all under the same universe, and none of it is under moderation.
The following is in this universe: 3119492415
My code teleports a user from this place (starter place, the lobby) 8104853991
to this place (the main game) 8241838622
Hope you can fix this! I’m glad I found out this is not my issue (after a hour of debugging, thankfully not weeks)
Sadly, players in my game have been complaining about this bug, I have experienced it myself as well, it happens pretty often. I am open to any more details that’d be needed.
I’m going to close this topic to incentivize other users to file new bug reports (with appropriate levels of detail) for new issues. This will make it easier for pizza_shadows’ team to follow up and respond individually to each issue, since it looks like this has actually been on-and-off resolved/improved over the past 3 years, and the original poster marked this bug as solved.